![]() Each character class has stat caps that cannot be overlapped upon reaching it unless said character changes class. ![]() The player is effectively forced to choose and cannot quit the menu until a stat to upgrade is chosen. Whenever a player character levels up in the original 2D version of Trials of Mana, a pop-up ring menu is brought up prompting the player to choose which costumizable stat they would like to raise up a point. Finally, having high luck can prevent a character from dying from an enemy attack, surviving with 1 HP. This also rings true with getting hit with opponent's counter attacks when they are hit with a character's magic or tech. Additionally, the higher a character's Luck stat is, the less likely they are targeted by enemies's single target magic and special moves. It affects the rate of critical hits of physical attacks, how many "OK" icons that show up during trap roulettes, the rate the player get the rarer item drops from enemies.
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